top of page

Perplexity launches Teammates, always-on AI agents for $200-a-month Max users

58 minutes ago
9 min read

Updated: 2 minutes ago

Perplexity launches Teammates, always-on AI agents for Max users. Data Studios original cover

Perplexity has launched Teammates, a new kind of agent inside its Computer product that takes ownership of ongoing work instead of answering one request at a time. The company introduced the feature in a blog post dated November 4, 2026, and listed it at the top of its November 6 product changelog, where it states plainly that "Teammates are available for Max subscribers on the web." Perplexity Max costs $200 a month or $2,000 a year, so for now the feature sits behind the company's most expensive individual plan.


A teammate is given a role, a standing brief and rules for when it should bring its owner back in. From there it plans the work, runs tasks in parallel, checks intermediate results and returns finished output for review. Each teammate keeps a single thread that never closes, retains project goals, task history and shared files between runs, and applies feedback from earlier corrections to later tasks. It can coordinate ordinary Computer sessions, hand work to other teammates and follow up with coworkers in Slack channels where it has been added.


The launch is labelled a research preview. Perplexity's help center says individual Max subscribers on the web get access first, that Pro is not included, and that Enterprise Pro and Enterprise Max organizations are not included by default. Mobile support is described as coming soon, with iOS named in the launch post and both iOS and Android mentioned on the product page. During a promotional period every Max plan includes free usage for teammates; once that runs out, teammates draw on the 10,000 monthly credits already bundled with Max, at Perplexity's published rate of 100 credits per dollar.


··········


⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣

HOW PERPLEXITY TEAMMATES DIFFER FROM COMPUTER TASKS AND AUTOMATIONS.


Perplexity Computer, the agent product the company launched earlier this year, already handled multi-step tasks such as research reports, files, dashboards and small apps. In late September Perplexity added Automations, which start long-running agents on a schedule or when an event occurs in Slack, Gmail, Outlook, Linear or GitHub, and which spend no credits while they are only watching for a trigger. Teammates sit one level above both. According to the product FAQ, they build on Computer's plugins, artifacts and code execution and add multi-agent orchestration, full desktop and browser use, and proactive monitoring for large, continuing jobs.


The practical difference lies in who holds the plan. A Computer task ends when its deliverable is ready, and an Automation repeats a defined routine. A teammate is meant to keep a project moving over days or weeks, deciding which sub-tasks to run, starting parallel agents when a job can be split, and interrupting its owner only when a decision is needed. Perplexity's examples make the intended scope clear: an ads manager that runs campaigns within spending caps, pauses weak ad sets and drafts new creative; an engineer that finds and fixes bugs and opens a pull request with a rollback plan; a QA engineer that tests fixes on desktop and mobile; a legal research assistant that compares contracts against standard terms and drafts redlines; and sales, operations, marketing and finance teammates for small businesses that chase lapsed customers, monitor competitor pricing or send reminders for overdue invoices.


........


Capability

Computer task

Automation

Teammate

Starts from

A single prompt

A schedule or app event

A standing role and brief

Ends when

The deliverable is ready

Each run completes

The owner changes or removes the role

Memory between runs

Project memory

Builds on earlier runs

Goals, task history, files and feedback

Parallel agents

Within one task

Within one run

Orchestrates sessions and other teammates

Works in Slack

Not described

Slack as a trigger

Monitors channels and messages coworkers

Plans (individual)

Pro and Max

All Computer users

Max only, web, research preview


........


The table summarizes Perplexity's own descriptions on the Teammates product page, the Automations announcement of September 29 and the help center. Perplexity has not published numeric limits on how many teammates a subscriber can create; the help center says only that users "can create multiple teammates."


··········


PERPLEXITY TEAMMATES AVAILABILITY, PLANS AND CREDIT PRICING.


Access is the first thing readers on cheaper plans will check. The help center is explicit that Free and Pro subscribers have to upgrade to Max to use Teammates, and that Enterprise customers should ask their organization admin, since the business tiers are excluded from the default rollout. The feature runs only on the Perplexity website at launch, although teammates can be tagged as apps inside Slack, GitHub and Linear and can work in the Slack channels they monitor. For a wider view of what each Perplexity subscription includes, see our guide to Perplexity plan restrictions, features and usage limits.


........


Plan

Price

Monthly Computer credits

One-time bonus

Teammates at launch

Free

$0

None

None

No, upgrade required

Pro

Not changed by this launch

Weekly included usage, no monthly credits

4,000

No

Max

$200/month or $2,000/year

10,000

35,000

Yes, web, research preview

Enterprise Pro

Not changed by this launch

500

8,000

Not by default, ask admin

Enterprise Max

Not changed by this launch

15,000

40,000

Not by default, ask admin


........


Credit figures come from Perplexity's help article on how credits work, and the Max price from the Perplexity Max help article, both checked on November 7, 2026. Perplexity states that 100 credits equal $1, so the Max allotment corresponds to $100 of Computer usage per month. Unused monthly credits do not roll over, bonus credits expire about 30 days after they are granted, and purchased credits expire only if Computer goes unused for a year. Credits are consumed in a fixed order: bonus credits first, then the monthly plan allotment, then purchased credits.


Max accounts also carry a monthly spending cap that defaults to $200 and can be raised to $5,000, and auto-refill is off by default. When it is switched on, Perplexity buys more credits once a Max balance falls to 2,500. These controls are especially relevant to teammates, because an agent that runs in the background keeps spending without a fresh prompt from its owner. The help center warns that complex projects use more credits, especially with parallel agents, large files or codebases, and frequent automations.


··········


[[ADPLUS_300x250_1]]

WHAT A PERPLEXITY TEAMMATE COULD COST AFTER THE PROMOTION ENDS.


Perplexity has not said when the free promotional usage for teammates will end, and it does not publish a per-teammate price. Its credit article does give official ranges for typical Computer work: 15 to 70 credits for a quick fact or definition, 350 to 950 credits for a multi-step research report, 2,400 to 9,800 credits for a data dashboard, and 15,000 credits or more for an entire app or a multi-day build. Applying those ranges to a teammate that owns recurring work shows how quickly the 10,000-credit allotment can be used.


The first scenario is a market-monitoring teammate that produces one multi-step research report every day for 30 days. The second is a reporting teammate that rebuilds one data dashboard each week, four times a month. The third combines both jobs. The arithmetic assumes credits are bought at the published $1 per 100 credits once the monthly allotment is gone, and it ignores the one-time bonus, which covers only the first month.


........


Monthly workload

Credits used

Above 10,000 allotment

Extra spend

Total with Max plan

Daily research report x 30

10,500 to 28,500

500 to 18,500

$5 to $185

$205 to $385

Weekly dashboard x 4

9,600 to 39,200

0 to 29,200

$0 to $292

$200 to $492

Both jobs together

20,100 to 67,700

10,100 to 57,700

$101 to $577

$301 to $777


........


The low end of each range fits within or close to the plan, while the high end can more than triple the monthly bill. At the top of their ranges, the dashboard and combined scenarios would also exceed the default $200 spending cap, so a subscriber who wants such a teammate to keep working would have to raise the cap deliberately. During the first month the 35,000 bonus credits absorb most of this, and the combined high-end case would still need about $227 of purchased credits. These figures are estimates built on Perplexity's published ranges, since real consumption depends on model choice, file sizes and how often the teammate runs.


··········


PERPLEXITY TEAMMATES SETUP, MODELS AND PERMISSIONS.


Setting up a teammate takes a few steps in the web app. The subscriber selects Teammates in the left sidebar, creates a new teammate, gives it a name or role and an appearance, and can open an Advanced panel to add instructions or starting tasks. The job description should state where the work comes from, what the deliverables are and how often the work repeats. The remaining setup happens in the chat that opens afterwards, where the teammate is asked to connect services such as Slack or GitHub. For GitHub, Perplexity recommends granting access only to the repositories the teammate needs, and for Slack the owner specifies the workspace, the channels to monitor and where updates should go. Assigning the teammate to a project and giving it a first task completes the process.


New teammates use Claude Opus 5.5 by default, and agents a teammate starts inherit that model unless the owner chooses otherwise. Subscribers can select a different model for each teammate and send different tasks to different models, which fits Perplexity's multi-vendor approach described in our overview of all Perplexity models and modes. Perplexity has not said whether the choice of model changes credit consumption for teammates specifically.


The security model follows Computer's. Each teammate runs on its own isolated computer with its own desktop and browser, so browsing sessions and local cookies are not shared between teammates. Saved credentials are encrypted and entered without the teammate being able to read them. Teammates work with the plugins and skills the owner has installed and inherit the same permissions, and inside a Project they follow that Project's permissions and can message other teammates there. A teammate's chat is visible to its owner, while shared chats are read-only for others. The owner can review finished work, take over the teammate's desktop or redirect it in the middle of a task. The help center does not describe how to pause or stop a teammate, which is a gap for an agent designed to act without prompting.


··········


⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁤

OTHER PERPLEXITY COMPUTER CHANGES IN THE NOVEMBER 6 RELEASE.


The same changelog entry bundled several updates that shape how teammates will be used. Voice mode lets Pro and Max subscribers move around Perplexity, open assets, manage Projects and start Computer tasks by voice on desktop web and the Mac app, running on OpenAI's gpt-live-1 model. Agent Plugins install connectors and skills for a workflow in one step, or import a compatible plugin from GitHub or a .zip file; they are available on individual plans and Self-Serve Enterprise, while admins of sales-assisted Enterprise organizations can opt in to early access and decide which roles may add plugins. Fully local mode for Computer on Mac, first announced on October 20, now appears in the changelog for Pro, Max and Enterprise subscribers on Mac app version 26.42.0 or later, with 36 GB of unified memory recommended.


Perplexity also added background compaction for long Computer conversations, which it says cuts pauses by 94% and credits per turn by 7%, a measurable gain for agents that run long threads. Held follow-ups let messages sent during a running task wait until the current turn finishes. New skills cover website art direction, animated sites, design audits, video built from HTML scenes, technical cutaway illustrations and codebase knowledge graphs. On the developer side the release lists a Batch API that accepts JSONL files of up to 50,000 Agent API requests, a web-grounding mode for the Decisions API, cheaper Agent API effort levels with a new ultra level that runs three agents in parallel, and two open-weight embedding models of 9B and 0.6B parameters on Hugging Face. Enterprise web users can now @mention colleagues in threads and Computer tasks, and admins can set per-role effort defaults and speed limits.


Readers following the product's history can compare these additions with our earlier explainer on Perplexity Computer and what it replaces, written when the agent first launched.


··········


PERPLEXITY TEAMMATES: CONFIRMED FACTS AND OPEN QUESTIONS.


Several points are documented on Perplexity's own pages. Teammates are live as a research preview for individual Max subscribers on the web, Max costs $200 a month or $2,000 a year with 10,000 monthly credits, teammates use free promotional usage for now and then draw on those credits, Claude Opus 5.5 is the default model, each teammate runs in an isolated environment with its own browser, and Slack, GitHub and Linear are the first places where teammates can be tagged outside Perplexity.


Other points remain open. Perplexity has not said when the promotion ends, how many teammates one account may run, whether there are caps on parallel agents or run frequency, or when Pro and Enterprise organizations will get default access beyond the statement that access and features will expand in the coming weeks. Its own pages also differ on mobile timing, with the launch post naming iOS, the FAQ naming iOS and Android, and the product page saying desktop and mobile are coming soon. The credit estimates above show the main practical risk for subscribers: an always-on agent can cost little or several hundred dollars a month depending on the work assigned, and the spending cap and auto-refill settings are the controls that decide which.


··········


FOLLOW US FOR MORE.


·····


DATA STUDIOS


·····


datastudios.org


bottom of page